field test
Quadrupeds for Planetary Exploration: Field Testing Control Algorithms on an Active Volcano
Vyas, Shubham, Stark, Franek, Kumar, Rohit, Isermann, Hannah, Haack, Jonas, Popescu, Mihaela, Middelberg, Jakob, Mronga, Dennis, Kirchner, Frank
Missions such as the Ingenuity helicopter have shown the advantages of using novel locomotion modes to increase the scientific return of planetary exploration missions. Legged robots can further expand the reach and capability of future planetary missions by traversing more difficult terrain than wheeled rovers, such as jumping over cracks on the ground or traversing rugged terrain with boulders. To develop and test algorithms for using quadruped robots, the AAPLE project was carried out at DFKI. As part of the project, we conducted a series of field experiments on the Volcano on the Aeolian island of Vulcano, an active stratovolcano near Sicily, Italy. The experiments focused on validating newly developed state-of-the-art adaptive optimal control algorithms for quadrupedal locomotion in a high-fidelity analog environment for Lunar and Martian surfaces. This paper presents the technical approach, test plan, software architecture, field deployment strategy, and evaluation results from the Vulcano campaign.
- Aerospace & Defense (0.49)
- Energy (0.48)
- Transportation > Air (0.35)
Practical Insights on Grasp Strategies for Mobile Manipulation in the Wild
Huang, Isabella, Cheng, Richard, Kim, Sangwoon, Kruse, Dan, Matl, Carolyn, Kaul, Lukas, Hancock, JC, Harikumar, Shanmuga, Tjersland, Mark, Borders, James, Helmick, Dan
-- Mobile manipulation robots are continuously advancing, with their grasping capabilities rapidly progressing. However, there are still significant gaps preventing state-of-the-art mobile manipulators from widespread real-world deployments, including their ability to reliably grasp items in unstructured environments. T o help bridge this gap, we developed SHOPPER, a mobile manipulation robot platform designed to push the boundaries of reliable and generalizable grasp strategies. We develop these grasp strategies and deploy them in a real-world grocery store - an exceptionally challenging setting chosen for its vast diversity of manipulable items, fixtures, and layouts. Additionally, we provide an in-depth analysis of our latest real-world field test, discussing key findings related to fundamental failure modes over hundreds of distinct pick attempts. Through our detailed analysis, we aim to offer valuable practical insights and identify key grasping challenges, which can guide the robotics community towards pressing open problems in the field. I. INTRODUCTION Grasping and placing of a large diversity of novel items is a fundamental problem in mobile manipulation, necessary for robots to be useful in real-world settings like the home. Significant progress has been made over the past decade, showing mobile manipulators grasping a diversity of items in lab settings. However, many grasping works abstract away different parts of the robot stack, leading to assumptions that do not hold in the real-world (e.g. Furthermore, few works have (1) been able to make the jump to the real world, or (2) exhibited reliability close to necessary for real-world deployment. This is reflected in the dearth in widespread deployments of commercial mobile manipulators.
- North America > United States > California > Santa Clara County > Mountain View (0.04)
- North America > United States > California > Santa Clara County > Los Altos (0.04)
- Retail (0.36)
- Consumer Products & Services > Food, Beverage, Tobacco & Cannabis (0.36)
LiDAR-based Quadrotor for Slope Inspection in Dense Vegetation
Liu, Wenyi, Ren, Yunfan, Guo, Rui, Kong, Vickie W. W., Hung, Anthony S. P., Zhu, Fangcheng, Cai, Yixi, Zou, Yuying, Zhang, Fu
This work presents a LiDAR-based quadrotor system for slope inspection in dense vegetation environments. Cities like Hong Kong are vulnerable to climate hazards, which often result in landslides. To mitigate the landslide risks, the Civil Engineering and Development Department (CEDD) has constructed steel flexible debris-resisting barriers on vulnerable natural catchments to protect residents. However, it is necessary to carry out regular inspections to identify any anomalies, which may affect the proper functioning of the barriers. Traditional manual inspection methods face challenges and high costs due to steep terrain and dense vegetation. Compared to manual inspection, unmanned aerial vehicles (UAVs) equipped with LiDAR sensors and cameras have advantages such as maneuverability in complex terrain, and access to narrow areas and high spots. However, conducting slope inspections using UAVs in dense vegetation poses significant challenges. First, in terms of hardware, the overall design of the UAV must carefully consider its maneuverability in narrow spaces, flight time, and the types of onboard sensors required for effective inspection. Second, regarding software, navigation algorithms need to be designed to enable obstacle avoidance flight in dense vegetation environments. To overcome these challenges, we develop a LiDAR-based quadrotor, accompanied by a comprehensive software system. The goal is to deploy our quadrotor in field environments to achieve efficient slope inspection. To assess the feasibility of our hardware and software system, we conduct functional tests in non-operational scenarios. Subsequently, invited by CEDD, we deploy our quadrotor in six field environments, including five flexible debris-resisting barriers located in dense vegetation and one slope that experienced a landslide. These experiments demonstrated the superiority of our quadrotor in slope inspection.
- Asia > China > Hong Kong (0.26)
- Asia > Middle East > Jordan (0.04)
- North America > United States > California > Alameda County > Berkeley (0.04)
- (2 more...)
- Transportation > Air (0.68)
- Law Enforcement & Public Safety > Crime Prevention & Enforcement (0.67)
- Energy > Power Industry (0.46)
Locomotion as Manipulation with ReachBot
Chen, Tony G., Newdick, Stephanie, Di, Julia, Bosio, Carlo, Ongole, Nitin, Lapotre, Mathieu, Pavone, Marco, Cutkosky, Mark R.
Caves and lava tubes on the Moon and Mars are sites of geological and astrobiological interest but consist of terrain that is inaccessible with traditional robot locomotion. To support the exploration of these sites, we present ReachBot, a robot that uses extendable booms as appendages to manipulate itself with respect to irregular rock surfaces. The booms terminate in grippers equipped with microspines and provide ReachBot with a large workspace, allowing it to achieve force closure in enclosed spaces such as the walls of a lava tube. To propel ReachBot, we present a contact-before-motion planner for non-gaited legged locomotion that utilizes internal force control, similar to a multi-fingered hand, to keep its long, slender booms in tension. Motion planning also depends on finding and executing secure grips on rock features. We use a Monte Carlo simulation to inform gripper design and predict grasp strength and variability. Additionally, we use a two-step perception system to identify possible grasp locations. To validate our approach and mechanisms under realistic conditions, we deployed a single ReachBot arm and gripper in a lava tube in the Mojave Desert. The field test confirmed that ReachBot will find many targets for secure grasps with the proposed kinematic design.
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- North America > Panama (0.04)
- North America > Dominican Republic > Azua > Azua (0.04)
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- Government > Regional Government > North America Government > United States Government (1.00)
- Energy (1.00)
- Information Technology > Artificial Intelligence > Robots > Locomotion (1.00)
- Information Technology > Artificial Intelligence > Robots > Manipulation (0.88)
Robust Low-Cost Drone Detection and Classification in Low SNR Environments
Glüge, Stefan, Nyfeler, Matthias, Aghaebrahimian, Ahmad, Ramagnano, Nicola, Schüpbach, Christof
The proliferation of drones, or unmanned aerial vehicles (UAVs), has raised significant safety concerns due to their potential misuse in activities such as espionage, smuggling, and infrastructure disruption. This paper addresses the critical need for effective drone detection and classification systems that operate independently of UAV cooperation. We evaluate various convolutional neural networks (CNNs) for their ability to detect and classify drones using spectrogram data derived from consecutive Fourier transforms of signal components. The focus is on model robustness in low signal-to-noise ratio (SNR) environments, which is critical for real-world applications. A comprehensive dataset is provided to support future model development. In addition, we demonstrate a low-cost drone detection system using a standard computer, software-defined radio (SDR) and antenna, validated through real-world field testing. On our development dataset, all models consistently achieved an average balanced classification accuracy of >= 85% at SNR > -12dB. In the field test, these models achieved an average balance accuracy of > 80%, depending on transmitter distance and antenna direction. Our contributions include: a publicly available dataset for model development, a comparative analysis of CNN for drone detection under low SNR conditions, and the deployment and field evaluation of a practical, low-cost detection system.
- Europe > Switzerland > Zürich > Zürich (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
- Asia (0.04)
- Transportation (0.68)
- Information Technology > Robotics & Automation (0.48)
- Aerospace & Defense > Aircraft (0.34)
ReachBot Field Tests in a Mojave Desert Lava Tube as a Martian Analog
Chen, Tony G., Di, Julia, Newdick, Stephanie, Lapotre, Mathieu, Pavone, Marco, Cutkosky, Mark R.
ReachBot is a robot concept for the planetary exploration of caves and lava tubes, which are often inaccessible with traditional robot locomotion methods. It uses extendable booms as appendages, with grippers mounted at the end, to grasp irregular rock surfaces and traverse these difficult terrains. We have built a partial ReachBot prototype consisting of a single boom and gripper, mounted on a tripod. We present the details on the design and field test of this partial ReachBot prototype in a lava tube in the Mojave Desert. The technical requirements of the field testing, implementation details, and grasp performance results are discussed. The planning and preparation of the field test and lessons learned are also given.
- North America > United States > California > Santa Clara County > Stanford (0.05)
- North America > United States > California > Santa Clara County > Palo Alto (0.05)
- North America > Dominican Republic > Azua > Azua (0.05)
- (3 more...)
- Energy (0.94)
- Government > Regional Government > North America Government > United States Government (0.69)
Demonstrating Mobile Manipulation in the Wild: A Metrics-Driven Approach
Bajracharya, Max, Borders, James, Cheng, Richard, Helmick, Dan, Kaul, Lukas, Kruse, Dan, Leichty, John, Ma, Jeremy, Matl, Carolyn, Michel, Frank, Papazov, Chavdar, Petersen, Josh, Shankar, Krishna, Tjersland, Mark
We present our general-purpose mobile manipulation system consisting of a custom robot platform and key algorithms spanning perception and planning. To extensively test the system in the wild and benchmark its performance, we choose a grocery shopping scenario in an actual, unmodified grocery store. We derive key performance metrics from detailed robot log data collected during six week-long field tests, spread across 18 months. These objective metrics, gained from complex yet repeatable tests, drive the direction of our research efforts and let us continuously improve our system's performance. We find that thorough end-to-end system-level testing of a complex mobile manipulation system can serve as a reality-check for state-of-the-art methods in robotics. This effectively grounds robotics research efforts in real world needs and challenges, which we deem highly useful for the advancement of the field. To this end, we share our key insights and takeaways to inspire and accelerate similar system-level research projects.
Examining the simulation-to-reality gap of a wheel loader digging in deformable terrain
We investigate how well a physics-based simulator can replicate a real wheel loader performing bucket filling in a pile of soil. The comparison is made using field test time series of the vehicle motion and actuation forces, loaded mass, and total work. The vehicle was modeled as a rigid multibody system with frictional contacts, driveline, and linear actuators. For the soil, we tested discrete element models of different resolutions, with and without multiscale acceleration. The spatio-temporal resolution ranged between 50-400 mm and 2-500 ms, and the computational speed was between 1/10,000 to 5 times faster than real-time. The simulation-to-reality gap was found to be around 10% and exhibited a weak dependence on the level of fidelity, e.g., compatible with real-time simulation. Furthermore, the sensitivity of an optimized force feedback controller under transfer between different simulation domains was investigated. The domain bias was observed to cause a performance reduction of 5% despite the domain gap being about 15%.
- North America > United States > New York (0.04)
- Europe > Sweden > Östergötland County > Linköping (0.04)
- Europe > Sweden > Västerbotten County > Umeå (0.04)
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- Machinery > Construction Machinery & Heavy Trucks (1.00)
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- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.94)
- Information Technology > Modeling & Simulation (0.93)
Topological Exploration using Segmented Map with Keyframe Contribution in Subterranean Environments
Kim, Boseong, Seong, Hyunki, Shim, D. Hyunchul
Existing exploration algorithms mainly generate frontiers using random sampling or motion primitive methods within a specific sensor range or search space. However, frontiers generated within constrained spaces lead to back-and-forth maneuvers in large-scale environments, thereby diminishing exploration efficiency. To address this issue, we propose a method that utilizes a 3D dense map to generate Segmented Exploration Regions (SERs) and generate frontiers from a global-scale perspective. In particular, this paper presents a novel topological map generation approach that fully utilizes Line-of-Sight (LOS) features of LiDAR sensor points to enhance exploration efficiency inside large-scale subterranean environments. Our topological map contains the contributions of keyframes that generate each SER, enabling rapid exploration through a switch between local path planning and global path planning to each frontier. The proposed method achieved higher explored volume generation than the state-of-the-art algorithm in a large-scale simulation environment and demonstrated a 62% improvement in explored volume increment performance. For validation, we conducted field tests using UAVs in real subterranean environments, demonstrating the efficiency and speed of our method.
- North America > United States (0.15)
- Asia > South Korea > Daejeon > Daejeon (0.04)
- Asia > Middle East > Republic of Türkiye > Karaman Province > Karaman (0.04)
GUTS: Generalized Uncertainty-Aware Thompson Sampling for Multi-Agent Active Search
Bakshi, Nikhil Angad, Gupta, Tejus, Ghods, Ramina, Schneider, Jeff
Robotic solutions for quick disaster response are essential to ensure minimal loss of life, especially when the search area is too dangerous or too vast for human rescuers. We model this problem as an asynchronous multi-agent active-search task where each robot aims to efficiently seek objects of interest (OOIs) in an unknown environment. This formulation addresses the requirement that search missions should focus on quick recovery of OOIs rather than full coverage of the search region. Previous approaches fail to accurately model sensing uncertainty, account for occlusions due to foliage or terrain, or consider the requirement for heterogeneous search teams and robustness to hardware and communication failures. We present the Generalized Uncertainty-aware Thompson Sampling (GUTS) algorithm, which addresses these issues and is suitable for deployment on heterogeneous multi-robot systems for active search in large unstructured environments. We show through simulation experiments that GUTS consistently outperforms existing methods such as parallelized Thompson Sampling and exhaustive search, recovering all OOIs in 80% of all runs. In contrast, existing approaches recover all OOIs in less than 40% of all runs. We conduct field tests using our multi-robot system in an unstructured environment with a search area of approximately 75,000 sq. m. Our system demonstrates robustness to various failure modes, achieving full recovery of OOIs (where feasible) in every field run, and significantly outperforming our baseline.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.14)
- North America > United States > Texas > Brazos County > College Station (0.04)